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Animations

Video
Updated onNovember 30, 2024March 17, 2025

This guide is available as a Word document or PDF.

Use Animations to Convey Motion

Let’s define “animation” as a medium that changes over time (i.e. dynamic) and appeals to the visual channel. Thus, animations can include cartoons depicting abstract topics or a video recording of the instructor demonstrating a procedure. Animations are suitable for subject matter that is dynamic, complex, and unfamiliar (Lowe et al., 2021) — such as showing velocity or acceleration (Ploetzner et al., 2020). Velocity and acceleration, which can be tough to describe in words, can be animated as how quickly an object is moving and in which direction.

Other advantages of animations are for showing procedural knowledge and presenting realistic movement, like tying a knot (Lowe et al., 2021) and paper folding (Wong et al., 2012). When origami instructions are presented as step-by-step pictures, the viewer has to bridge the gaps between each step, which may be challenging for low-knowledge learners. However, a video recording of paper folding eliminates the guesswork and presents the instructions seamlessly.

The need to join together static images mentally may lead to misunderstanding. A set of static pictures showing each phase of the cell cycle may give the wrong impression that the cell cycle occurs in a stop-and-go manner. In reality, the boundaries are blurred between the phases of the cell cycle because the cell cycle is continuous rather than discretized. A cartoon or video recording of the cell cycle would be able to represent the time-dependent information that is absent in static media.

It is critical to note that animations can take a long time to make. A cartoon that plays at 24 frames-per-second means that there are 24 static pictures displayed each second. If the course developer is to draw each frame individually, then there will be a tiring number of pictures to draw for a single cartoon.

Ways to Improve Communication Through Animations

According to the animation composition principle, animations facilitate learning by allowing the learner to join together discrete pieces of information in a sequential manner to build a mental model (Lowe et al., 2021). Comprehensive animations mirror the real-life referents as closely as possible but can have too many simultaneous dynamic activities that are overwhelming to watch (Lowe et al., 2021). A remedy is to segment concurrent events over time, such as segmenting by cause-effect pairs (Lowe & Boucheix, 2016) — for example, by breaking down the sequence of mechanical events that link pressing a piano key (cause) to making a sound (effect) (Lowe et al., 2021). The resulting animation is a compositional animation rather than a comprehensive animation (Lowe & Boucheix, 2016).

The effectiveness of segmentation for learning is modest, ranging from a lack of positive effect (Biard et al., 2018) to a positive effect for low-knowledge students (Spanjer et al., 2010, 2011) or high-knowledge students (Rey et al., 2019). A disadvantage of segmentation is the difficulty in relating individual segments to the whole animation. In this case, the less relevant entities can be visually suppressed (anti-cued) into the background (Lowe et al., 2018).

The transient information in animations may be tough to piece altogether mentally. Thus, allow the viewer to control the speed of the animation (Fischer et al., 2008), especially for procedural knowledge (Schwan & Riempp, 2004), by building in pause/play buttons. Pauses give time for viewers to mentally process the information they just observed. If the animation involves a slideshow, then pause/play buttons may offer a positive sense of learner control (Hasler et al., 2007). In a study, the positive learning-related emotions were correlated with the highest learning outcomes (Stark et al., 2018).

Providing traces of previous scenes is another way of retaining transient, key information (Ng et al., 2013). In fact, traces in the form of “onion skins” are how cartoonists keep track of scenes before and after the current scene.

Cueing (signalling) may be useful to direct the viewer’s attention to relevant aspects of the animation (Lowe et al., 2021). For example, use visual contrast to distinguish between the target entity and its surroundings (Lowe et al., 2021). However, cueing has a limited positive effect, perhaps because cueing, which works well in static images, may be outcompeted by dynamic aspects of the animation to catch people’s attention (Lowe et al., 2021).

Animations may be accompanied by narration (Lowe et al., 2021) and is one way of text-visual integration (Castro-Alonso & Sweller, 2021). Simultaneous presentation of written text and images may overburden the visual channel because of split-attention, having to focus on both words and images (Castro-Alonso & Sweller, 2021). Thus, offload some cognitive burden onto the audio channel by presenting words as spoken narration (Castro-Alonso & Sweller, 2021) — see guide “Written Versus Spoken Words”.

The speed of objects in an animation is important. Objects that are moving too fast or too slowly (e.g. watching grass grow) are not visually perceptible (Lowe et al., 2021).

Summary

  • Animations are good for topics involving objects in motion and step-by-step instructions.
  • Highlight key information using certain techniques like dividing lengthy animations into cause-effect segments, allowing the viewer to pause/play the animation, showing traces of previous scenes, cueing or anti-cueing with visual contrast, and pairing visual information with voice narration.

Media Attributions

The featured image was created by Jung-Lynn Jonathan Yang under a CC BY-NC-ND 4.0 license.

Biard, N., Cojean, S., & Jamet, E. (2018). Effects of segmentation and pacing on procedural learning by video. Computers in Human Behavior, 89, 411–417. https://doi.org/10.1016/j.chb.2017.12.002

Castro-Alonso, J. C., & Sweller, J. (2021). The modality principle in multimedia learning. In R. E. Mayer & L. Fiorella (Eds.), The Cambridge handbook of multimedia learning (pp. 261–267). Cambridge University Press.

Fischer, S., Lowe, R. K., & Schwan, S. (2008). Effects of presentation speed of a dynamic visualization on the understanding of a mechanical system. Applied Cognitive Psychology, 22(8), 1126–1141. https://doi.org/10.1002/acp.1426

Hasler, B. S., Kersten, B., & Sweller, J. (2007). Learner control, cognitive load and instructional animation. Applied Cognitive Psychology, 21(6), 713–729. https://doi.org/10.1002/acp.1345

Lowe, R. K., & Boucheix, J. M. (2016). Principled animation design improves comprehension of complex dynamics. Learning and Instruction, 45, 72–84. https://doi.org/10.1016/j.learninstruc.2016.06.005

Lowe, R. K., Boucheix, J. M., & Menant, M. (2018). Perceptual processing and the comprehension of relational information in dynamic diagrams. In P. Chapman, G. Stapleton, A. Moktefi, S. Perez-Kriz, & F. Bellucci (Eds.), Lecture notes in computer science: Vol. 10871, lecture notes in artificial intelligence. Diagrammatic representation and inference: 10th international conference, diagrams 2018, Edinburgh, UK, June 18–22, 2018, proceedings (pp. 470–483). Springer. https://doi.org/10.1007/978-3-319-91376-6

Lowe, R. K., Schnotz, W., & Boucheix, J.-M. (2021). The animation composition principle in multimedia learning. In R. E. Mayer & L. Fiorella (Eds.), The Cambridge handbook of multimedia learning (pp. 313–323). Cambridge University Press.

Ng, H. K., Kalyuga, S., & Sweller, J. (2013). Reducing transience during animation: A cognitive load perspective. Educational Psychology, 33(7), 755–772. https://doi.org/10.1080/01443410.2013.785050

Ploetzner, R., Berney, S., & Bétrancourt, M. (2020). A review of learning demands in instructional animations: The educational effectiveness of animations unfolds if the features of change need to be learned. Journal of Computer Assisted Learning, 36(6), 838–860. https://doi.org/10.1111/jcal.12476

Rey, G. D., Beege, M., Nebel, S., Wirzberger, M., Schmitt, T. H., & Schneider, S. (2019). A meta-analysis of the segmenting effect. Educational Psychology Review, 31, 389–419. https://doi.org/10.1007/s10648-018-9456-4

Schwan, S., & Riempp, R. (2004). The cognitive benefits of interactive videos: Learning to tie nautical knots. Learning and Instruction, 14(3), 293–305. https://doi.org/10.1016/j.learninstruc.2004.06.005

Spanjers, I. A. E., van Gog, T., & van Merrienboer, J. J. G. (2010). A theoretical analysis of how segmentation of dynamic visualizations optimizes students’ learning. Educational Psychology Review, 22, 411–423. https://doi.org/10.1007/s10648-010-9135-6

Spanjers, I. A. E., Wouters, P., van Gog, T., & van Merriënboer, J. J. G. (2011). An expertise reversal effect of segmentation in learning from animated worked-out examples. Computers in Human Behavior, 27(1), 46–52. https://doi.org/10.1016/j.chb.2010.05.011

Stark, L., Malkmus, E., Stark, R., Brünken, R., & Park, B. (2018). Learning-related emotions in multimedia learning: An application of control-value theory. Learning and Instruction, 58, 42–52. https://doi.org/10.1016/j.learninstruc.2018.05.003

Wong, A., Leahy, W., Marcus, N., & Sweller, J. (2012). Cognitive load theory, the transient information effect and e-learning. Learning & Instruction, 22(6), 449–457. https://doi.org/10.1016/j.learninstruc.2012.05.004

Post Tags: #Animation composition principle#Biology#Physics#Video

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Thompson Rivers University campuses are on the traditional lands of the Tk'emlúps te Secwépemc (Kamloops campus) and the T’exelc (Williams Lake campus) within Secwepemcúl’ecw, the traditional and unceded territory of the Secwépemc. The region TRU serves also extends into the territories of the St’át’imc, Nlaka’pamux, Tŝilhqot'in, Nuxalk, and Dakelh.

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